LaneChangeManager issue
pote2639 opened this issue · 7 comments
Describe the problem
it throws these errors coming from TMPE on the LaneChangeManager, and if I'm trying to unpause the simulation I will also get the "System.NullReferenceException" error and the city disappears when zooming in and the simulation is stuck.
Steps to reproduce
By just loading this save game I will provide
Log files
TMPE.log
CompatibilityReport.txt
output_log.txt
Savegame?
(https://steamcommunity.com/sharedfiles/filedetails/?id=2940307115)
Screenshots?
Did you remove some roads assets that were used before in the savegame/city?
Did you remove some roads assets that were used before in the savegame/city?
Nope I didn’t. Also loading screen mod doesn’t show anything about missing mod that I need to subscribe in order to play this city properly.
Could you post output_log.txt after run without the mod subscribed? I don't believe there are no errors.
It's in a place which shouldn't ever throw an error if all networks were loaded without issues - just check the log, it's full of errors, mostly because you probably forgot to enable/install Vehicle effects or effects plugin, but at the end there are Adaptive Networks errors because of the same reason like in TM:PE - missing/broken network asset.
Another problem is I can't load your savegame with all mods and assets subscribed because of unrecoverable Simulation error which then breaks a lot of stuff 😕
The game wwon't absolutely load at all if I disable this mod, it will stuck on loading screen forever.
So do you think there is no way to find which missing mods are causing the issue right :\
also here is the output_log with TMPE unsubscribed
output_log.txt
it was the KL Residential Props that broke everything it seems, I unsubscribe it and now everything works!
The game won't absolutely load at all if I disable this mod, it will stuck on loading screen forever.
I can only add that in addition to unsubscribing the mod you should disable all mods which require TM:PE to work. In that case it failed because Adaptive Networks requires TM:PE API dll which was not available, obviously, since you unsubscribed the mod.
I'm glad you found the solution.