There should be scaled un-decay
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Currently citadel decay scales over time, but as soon as a person on the group with perms logs in, the decay immediately vanishes. It should have a scale as the decay reduces over time. Maybe every time a person on the group logs in, it reduces one decay multiplier instead of all decay? Of course this opens the possibility of gaming the system by just spam logging in to remove all the decay over a short period. But that's still a bit of effort and thinking to make it happen, and the casual person probably wouldn't do that. A more big brained solution of tracking the un-decay with how often they log in and the time period between, to ensure they can only remove the decay so fast, would probably be much more developer-intensive.
I look forward to any developer insight on this