VoxelLayeredMesh
ClarkThyLord opened this issue · 2 comments
ClarkThyLord commented
VoxelObject which is composed of n layers.
- Layers : Array
- Layer
- name : String = 'layer_' + n
- type : VoxleObject = VoxelMesh
- data : Dictionary<Vector3, Dictionary> = {}
ClarkThyLord commented
each layer should be able to have its own material
ClarkThyLord commented
VoxelLayeredMesh was originally thought of as a VoxelObject that allowed users to define their own persistent Material for a group of voxels. That being said, VoxelSet materials have allowed for this and more, which is why I think that VoxelLayeredMesh is obsolete, which is why I have decided to deprecate it.