Optimize Greedy Meshing
ClarkThyLord opened this issue · 2 comments
Optimize the greedy meshing of VoxelObjects, such as VoxelMesh, right now it's iterative, maybe it can be optimized with a recursive method.
Hmm would recursive actually be faster? I did a quick test and it seems to be slower. Not trying to sound like a downer or rude, but maybe there is a different method that could further speed up the processing but I don't think that this is it...
Code:
https://github.com/ScorpionInc/Godot-GDSandbox/blob/main/IterativeVsRecursiveTest.gd
Hmm, you have a point, it's not always that recursion improves performance; I've implemented both the iterative and recursive method for greedy meshing, would be be good to run some benchmarks as you did. Either way, I'll look into exploring more options to improve performance 👍