ClarkThyLord/Voxel-Core

Port to godot 4

tryoxiss opened this issue · 4 comments

Godot 3 is likely to become obsolete in the next few years as people finish up existing projects made with it, and it already is for most 3d things.

I am new to the Godot world and I think Godot 4 is fairly a nice update which is worth migrating to. I hope to see a voxel solution for Godot 4. It can be a simple update/fork of this repo or a completely new project. And I wish leaving a comment here will help getting notifications when generous people talk about the solutions they find...

Hi all,

I’ve been working on and off to port Voxel-Core to Godot 4.X

However, progress is slow as I’m not just porting, but also reworking a lot of the components to make the plug-in even more robust and complete!

While still not usable for production, the latest changes can be found here:
https://github.com/ClarkThyLord/Voxel-Core/tree/4.0.0

Thank you for your interest 🙌

Awesome news. Thanks for sharing. Good luck with the new journey.

Hi all,

I’ve been working on and off to port Voxel-Core to Godot 4.X

However, progress is slow as I’m not just porting, but also reworking a lot of the components to make the plug-in even more robust and complete!

While still not usable for production, the latest changes can be found here: https://github.com/ClarkThyLord/Voxel-Core/tree/4.0.0

Thank you for your interest raised_hands

Thanks for confirming that a port is in progress! Good luck with the port!