CleanroomMC/GroovyScript

Grs Inworldcrafting don't have options that do not consume fluids

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The original InWorldCrafting MOD allows you To set Fluid To Item to be synthesized without consuming fluid, but Grs does not have this feature.

it does not have a simple boolean, but using afterRecipe can allow you to set the blockstate to the input fluid - for instance, .afterRecipe{ World world, BlockPos pos -> world.setBlockState(pos, blockstate('minecraft:water'))})