Grs Inworldcrafting don't have options that do not consume fluids
Closed this issue · 1 comments
EdwinYoungSteve commented
The original InWorldCrafting MOD allows you To set Fluid To Item to be synthesized without consuming fluid, but Grs does not have this feature.
WaitingIdly commented
it does not have a simple boolean, but using afterRecipe
can allow you to set the blockstate to the input fluid - for instance, .afterRecipe{ World world, BlockPos pos -> world.setBlockState(pos, blockstate('minecraft:water'))})