CleverNucleus/playerex

[Feature Request] Damage% fix and Config attribute customitzation

Closed this issue · 2 comments

I would like to be able to change more attributes from "+n" to "+m%" (for example: "+5% Armor" instead of "+0.5 Armor") to fix some issues regarding high level balancing.
Also, attributes like strength make useless using a weapon. i.e.: +10 damage -> diamond axe = 18 damage/1sec, your bare fist = 10/0.25sec damage = 40 damage/sec. Using % instead would make it proportional to your gear.

Being able to change the values(0.1->0.2), behavior(+% or +n) and content(adding attributes from other mods to some stats, like spell power to intelligence) would make it a lot easier to balance and customize modpacks/servers.

Hi there,
This is already configurable in the way that you have described using datapacks. Please see the data attributes documentation for details. For some examples on datapack format, you can look inside the PlayerEx mod jar as well as visit the FAQ page for PlayerEx.
Thanks.

Oh, ok thank you