CleverNucleus/playerex

Experience for Skill levels are dependent on minecraft experience gain?

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I assume that collecting the Minecraft experience orbs are the base for adding experience to the skill levels of this mod?
Since this mod is used mostly in adventure/RPG packs I would like to point out an issue I have experienced on my server:

The mod "Apotheosis" has an enchantment that converts drops into extra xp. If you then enchant a sword with additional stuff like Looting (which is avaailable up to lvl 7 because of Apotheosis) you get 20 levels per enderman kill with such a sword.
This wouldn't be a problem in itself but this makes gaining hundreds of levels easily possible in PlayerEx meaning it's just a matter of minutes.

Is it possible for you to code it to use the base xp of the mobs regardless of collected xp?

Hi there,
Although you haven't explicitly stated it, I assume you are using the legacy Forge release of PlayerEx as Apotheosis is Forge exclusive.

I develop using the Fabric framework now and can therefore not provide support for this problem.
Thank you for taking the time to raise this issue.