Followup-error issue #4: Vertex index out of range (bad vert reference in face section)
GoogleCodeExporter opened this issue · 3 comments
GoogleCodeExporter commented
Vertex index out of range error might occur under certain circumstances.
Appears to be a possible followup-error of out-of-sync error.
Conditions unknown, perhaps connected verts, which make up edges, but not
faces? Or simply vertices in same spot --> Remove doubles seems to fix the
error.
Fix for issue #4 doesn't validate face references to vertex indices, remapping
could fix it. But is it needed?
Original issue reported on code.google.com by codem...@gmx.de
on 25 Jan 2012 at 10:41
GoogleCodeExporter commented
Serthy:
found the way to fix that issue (Blender 2.59):
- in edit mode highlight the vertex-select mode
- select all (A)
- change from the vertex-select mode to the mesh-select mode
- change back to the vertex-select mode
- press Ctrl + i to invert your selection (now all unbound vertices should be
highlighted)
- delete them
- deselect all (A)
- still in edit mode go with your mouse over your model-mesh
- press L to select the face
- press Ctrl + i to invert your selection (now all unbound vertices should be
highlighted)
- delete them
- select all (A)
- hit W ~> remove doubles
- save
this way all unbound vertices should be removed
Source: http://modsonline.com/Forums-top-153410-10.html#755453
Original comment by codem...@gmx.de
on 16 Feb 2012 at 5:44
GoogleCodeExporter commented
Temporary (?) fix:
comment out the vertex uniquify code and use the verts as supplied by Blender,
around line 222 in xmodel_export.py:
`
# Retrieve verts which belong to a face only
# As len(mesh.vertices) doesn't take unused verts into account, already count here
"""
verts = []
for f in mesh.faces:
for v in f.vertices:
verts.append(v)
# Uniquify & sort
keys = {}
for e in verts:
keys[e] = 1
verts = list(keys.keys())
"""
verts = [v.index for v in mesh.vertices]
`
Original comment by yout...@mx47.de
on 6 Feb 2012 at 10:43
GoogleCodeExporter commented
This issue was closed by revision 1ff2e1701f2f.
Successfully tested on a sample model. Vertex out of range errors might still
occur with clean-up enabled, but should be fixable with Vertices -> Remove
doubles in Blender before export.
Original comment by codem...@gmx.de
on 12 Feb 2012 at 10:00
- Changed state: Fixed