Change ouptupPath variable on start and remove "../.." throughout the project
CodeCombiner opened this issue · 11 comments
Same for outputResources parameter
@rampr , @vivekb91 current opts.outputPath (build/native-android)
used debug/release scheme on path, i.e. build/debug/native-android
or build/release/native-android
this means that is will create 2 Android projects (1 for debug and 1 for release). Please let me know if this is required and I should put this scheme.
Now it is made that /build/GAMENAME Android project dir is used for both schemes (.release and debug).
Let me know if opts.outputPath
shell be either build/GAMENAME
or build/debug/GAMENAME
.
Please let me know your improvement ideas.
As well opts.outputPath
can be build/release/native-android/GAMENAME
which is too nested in my opinion or it can be build/release/native-android/
which will make Android game project bad transferable (I am not sure if you need to transfer Android Studio projects).
I would like build directory to be Android Studio compatible.
Please let me know what is generally done by other projects.
I will take a look at cocos2d and come back.
All build.gradle project are compatible with Android Studio. In Android Studio just select import project
, do not select open project
because Android Studio must import Gradle projects to generate Android Studio project files.
@CodeCombiner We prefer build/release/native-android
and build/debug/native-android
native-android
can be the project directory itself.
@rampr , I will apply such changes
Pull requests:
hashcube/freshchat#17
hashcube/onesignal#39
hashcube/firebase#31
hashcube/gameplay#19
hashcube#50
hashcube/devkit-core#74
Now the output path is like that: gamename/build/debug/native-android/gamename/
Will verify and close it Alex
I have fixed it. I will push and then close this.
Fixed here -> hashcube@39cb13e