ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader

Different results in different projects

tw2021 opened this issue · 1 comments

Hello!

I'm using the decal shader in 2 different projects, both in Unity 2019.4.2f1.

Project #1 is brand new (freshly created), and there my decal looks exactely like expected:

1

Project #2 has been upgraded multiple times already, and even though I use the same texture, colors and settings in the decal, it looks like this:

2

What could I check to find out what goes wrong in project #2?

Thank you very much.

3

It turns out that the intensity is only displayed as in project #1 if Post Processing Bloom is used (which gives this glowing aura). Tonemapping and Vignette enhance the laser effect additionally.