Results giving weird look after using your shader.
bodduavinash opened this issue · 4 comments
turn on _ProjectionAngleDiscardEnable
Thank you for the response,
I've turned on _ProjectionAngleDiscardEnable, below is the result after setting threshold value to 0.02, but the bottom is not projecting right.
My expectation result should be something below.
Is there any other settings do I need to apply? Kindly help me solve this issue.
rotate the decal gameobject a bit
@ColinLeung-NiloCat
Yes, I have tried X rotation about 20 units, then it started showing better results. Thank you for the quick response and help.
I am implementing FPS shooter game.
If I shoot straight wall or ground alone it works well, but if I shoot corner of both straight wall or ground, then how can I detect that bullet is hitting at corner? in other words, when should I rotate if the bullet is hitting the corner? Is there any workaround for this? Kindly help me to solve this issue.
Thanks,
Avinash.