[REQUEST] Individual models as GLTF with textures
jeadys opened this issue · 0 comments
Use case
I'm trying to use environment exporter together with the runelite model exporter, but their model export gives .obj and .mtl files. I rather have a GLTF file with their textures. Currently when i import their .obj and .mtl files in blender I get like 200+ materials because of the way these files work. The environment exporter uses a single texture file.
Currently what i have to do is mess around with uv unwrapping and bake the 200+ materials into a single texture but this is very tedious, because i have to apply the image texture node for baking to every single material.
I'm trying to use this in a game engine, not video editing or thumbnail creation.
Solution
Make it so we can export individual models from the environment? or have us search up items to export.
Make it a GLTF with texture maps.
Alternatives
If this is not possible, can you send me in the right direction on how you have generated GLTF files with textures for the environments?