Asset's physical location and transform are different
Closed this issue · 2 comments
Jeremandias commented
Jeremandias commented
Seems to be an issue with the import
CookieBadger commented
This is a result of your asset being offset. If you open your asset's scene (what I figure to be the first screenshot) you need to make sure that the cube is at the origin if you want it to be placed on the mouse position with the plugin.
In case this is a 3D file (.obj, .fbx) and not a scene, then you apparently have an offset before you exported it (in Blender, Maya or whatever)