Unity Error
Opened this issue · 1 comments
ImabYa commented
Corey-M commented
That's interesting. The resource loader uses Environment.Is64BitProcess
to detect whether it is running in 64-bit mode and load the 32-bit or 64-bit wrapper and DLL accordingly. In your case it seems that it is reporting incorrectly. Which shouldn't be happening, but I don't know much about Unity so I can't confirm what's actually going on.
Can you check the reported values from your scripts for the following:
Environment.Is64BitProcess
IntPtr.Size
In general usage the results should be true
and 8
repectively for .NET programs running in 64-bit mode.