Somewhere in Thuringa Field 145 - Issue on the small "thingy" at the top left side
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With this settings we are getting a 100% coverage, however something looks wrong.
I also wonder about the generated turn, not sure how this would look like ingame and if tools can make it.
(may need to keep it like that, or do a generated loop as transition path?)
With a higher width I get no coverage there.
A crazy condition one... the unworked path with sharp corners could need a loop in the opposide direction instead of a sharp corner turn but with beeing worked on and not a transition. Not sure what would be the best solution.
Yellow dots are corners (hover over them with mouse it'll show the properties). So that is something I need to take care of either in the generator or when actually running the course so the vehicle won't perform 3 headland turns there :)
Ok so I saw this triple turn right :)