Courseplay/CourseGenerator

Somewhere in Thuringa Field 145 - Issue on the small "thingy" at the top left side

Closed this issue · 4 comments

With this settings we are getting a 100% coverage, however something looks wrong.
I also wonder about the generated turn, not sure how this would look like ingame and if tools can make it.
(may need to keep it like that, or do a generated loop as transition path?)
grafik

With a higher width I get no coverage there.
grafik

A crazy condition one... the unworked path with sharp corners could need a loop in the opposide direction instead of a sharp corner turn but with beeing worked on and not a transition. Not sure what would be the best solution.
grafik

debug.txt

Played arround a bit more then just this screenshot, but in general it looks a lot better.
Just wonder what those 3 yellow does are.
grafik

pvaiko commented

Yellow dots are corners (hover over them with mouse it'll show the properties). So that is something I need to take care of either in the generator or when actually running the course so the vehicle won't perform 3 headland turns there :)

Ok so I saw this triple turn right :)

This was fixed by 66d37be