CraterCrash/godot-orchestrator

Knots follow their own grid on movements

dschiller opened this issue · 0 comments

Describe the bug

When Knots are selected in combination with Nodes and the selection is moved, the Knots follow their own grid.

Peek.2024-08-13.01-07.mp4

Expected behavior

Knots positions should be in sync with the rest of the selected objects / nodes.

Actual behavior

Knots follow heir own grid positions.

How to Reproduce?

  1. In a new EventGraph create Nodes, Connections and Knots
  2. Select everything
  3. Move via Mouse Drag Move gesture >> Knots follow their own grid

Godot full version

4.3.rc3

Orchestrator version

2.1.rc3

Additional information

Possibly a grid edge case issue.