Knots follow their own grid on movements
dschiller opened this issue · 0 comments
dschiller commented
Describe the bug
When Knots are selected in combination with Nodes and the selection is moved, the Knots follow their own grid.
Peek.2024-08-13.01-07.mp4
Expected behavior
Knots positions should be in sync with the rest of the selected objects / nodes.
Actual behavior
Knots follow heir own grid positions.
How to Reproduce?
- In a new EventGraph create Nodes, Connections and Knots
- Select everything
- Move via Mouse Drag Move gesture >> Knots follow their own grid
Godot full version
4.3.rc3
Orchestrator version
2.1.rc3
Additional information
Possibly a grid edge case issue.