Validation for return node is too aggressive
Naros opened this issue · 0 comments
Naros commented
Describe the bug
For example, let's say we have a Sequence
configuration as described in our step-by-step guide:
This causes validation errors
It is legal not to connect the output pins from the various sequence stages to the return node because these need to be executed sequentially.
Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
No response
Orchestrator version
2.0.2.stable / 2.1.stable
Additional information
No response