Godot's `get_current_scene` can return a nullptr, causing a crash
Naros opened this issue · 0 comments
Naros commented
Describe the bug
The PropertyGet
, PropertySet
, ShowMessage
, and PrintString
nodes all use the get_tree()->get_current_scene()
API. While we have not seen any issues with its usage in our demos, some users have reported crashes.
Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
No response
Orchestrator version
2.1.1.stable / 2.0.3.stable
Additional information
The workaround appears to use get_tree()->get_root()
instead.