Validation on property get/set nodes often fails under specific conditions
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Naros commented
Describe the bug
The property get/set node is designed to do a bit of dynamic lookup for property accessors/mutators related to target objects, such as other nodes or scripts, or when being accessed via node paths. This dynamic lookup often causes validation failures when the user may have another scene open that doesn't have the node path or may fail if the user copies the get/set property node from another graph into a context where the resolution cannot happen, like inside a user-defined function.
Expected behavior
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Actual behavior
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How to Reproduce?
No response
Godot full version
No response
Orchestrator version
2.1.1.stable / 2.0.3.stable
Additional information
No response