CraterCrash/godot-orchestrator

Validation on property get/set nodes often fails under specific conditions

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Describe the bug

The property get/set node is designed to do a bit of dynamic lookup for property accessors/mutators related to target objects, such as other nodes or scripts, or when being accessed via node paths. This dynamic lookup often causes validation failures when the user may have another scene open that doesn't have the node path or may fail if the user copies the get/set property node from another graph into a context where the resolution cannot happen, like inside a user-defined function.

Expected behavior

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Actual behavior

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How to Reproduce?

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Godot full version

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Orchestrator version

2.1.1.stable / 2.0.3.stable

Additional information

No response