Default font does not render properly
CreedVI opened this issue · 3 comments
CreedVI commented
Describe the bug
Currently the default font renders as solid bars that are the max height and width of the character.
To Reproduce
Steps to reproduce the behavior:
- use the
DrawText()
method to render text using the default font to the screen
Expected behavior
Text should render with the Raylib default font
CreedVI commented
After troubleshooting and looking into the texture in RenderDoc I discovered that the image data was not being properly loaded into the buffer.
I also discovered that this texture directly impacts the fragment shader. Thus I will be closing issue #14 and tracking both issues here.
CreedVI commented
After digging a bit more columns 31, 63, 95, and 127 of the texture buffer are loading incorrectly causing lines to cut through the characters that fall on those columns.