/Store-Custom-Weapon-Models

Sets custom models to weapons!

Primary LanguageSourcePawn

Store-Custom-Weapon-Models

e54385991 is the original author! I just added kgns's weapons support.

Requirements:

Installation:

  1. Add the above requirement plugin(s) in your server.
  2. Add the following to addons/sourcemod/translations/store.phrases.txt
"CustomModel"
{
    "en" "Custom Weapon Model:"
}
  1. Add model(s) like the following examples:
 "Tri-Dagger Black"
 {
       "model"  "models/weapons/v_knife_tridagger_v2.mdl"
       "entity"  "weapon_knife"
       "price"        "50"
       "type"        "CustomModel" 
       "slot"   "0"
}
"Anime awp"
{
       "model"  "models/weapons/v_animeawp.mdl"
       "worldmodel"  "models/weapons/w_animeawp.mdl"
       "entity"  "weapon_awp"
       "price"        "50"
       "type"        "CustomModel"  
       "slot"   "1"
}      
"Dual infinity"
{
        "model"  "models/weapons/v_pist_dualinfinity.mdl"
        "entity"  "weapon_elite"
        "price"        "150"
        "type"        "CustomModel" 
        "slot"   "2"
}      
"HE-Grenade Pokeball"
{
       "model"  "models/weapons/v_hegrenade_pokeball.mdl"
       "entity"  "weapon_hegrenade"
       "price"        "100"
       "type"        "CustomModel" 
       "slot"   "3"
}
  1. Add store_custom_model.smx by downloading from this github to addons/sourcemod/plugins folder.
  2. Restart server!

What's different from this? When using e54385991's plugin + kgns plugin and player equip custom knife model along with !knife that is not default knife, all player's console gets spammed by a message (forgot the exact message lol). So this automatically sets player's knife to default when custom knife is equipped and doesn't allow player having custom knife model to use !knife.

Video Demonstration