CyclopsMC/IntegratedDynamics

[Shader issue] Issue with ComplementaryUnbound shaders

ArsiTheFox opened this issue ยท 6 comments

Issue type:

  • ๐Ÿ› Bug

Modpack: ATM9 1.20.1
Modloader: Forge 47.2.19


Issue:

I am using the ComplementaryUnbound shaders and I don't know if I would consider this a bug or not.... but it seems from many tests that the Display panel fails to render the text unless very close to it.

Vid of the issue: https://puu.sh/JZJ99.mp4

Thanks for reporting!

Could you try increasing partOverlayRenderdistance in the ID config file?

If that doesn't help, I'd suggest reporting it at the issue tracker of this shader, as I suspect there will be nothing I could do about this from my end.

Will check later today

No such thing shows of that parameter except from the mod config... I did try the mod with many other shaders and it does seem it is an issue with the Complementary shaders so I guess this isn't a bug with the mod....

Maybe the rendering of the text is angry with their shader pipeline

New development, found out the text doesn't immediately vanish
https://puu.sh/JZMXw.mp4

No such thing shows of that parameter except from the mod config... I did try the mod with many other shaders and it does seem it is an issue with the Complementary shaders so I guess this isn't a bug with the mod....

I see. Best to take up with the Complementary shaders then I guess.

Happy to make changes here if the mod author would deem it necessary! :-)

Closing this issue here in the meantime.