Cysharp/MessagePipe

[Request] A guide to create Custom IPublisher/ISubscriber

lamlnt opened this issue · 2 comments

I'm working on a network multiplayer game and during development. we would run both server and client instances on the editor. One problem we run into frquently is to distinguish whether the messages come from client or the server, and where they are received.

Is there a way to extend the available interfaces to adapt this?