Using MessagePipe.Redis in Unity
LuisSeabery opened this issue · 1 comments
Hi, we have tried to use the distributed publisher and subscriber in Unity for sending and receiving events between different instances of an application through the network. We tried to follow the example that uses MessagePack.Redis and StackExchange.Redis, but we had several issues when we imported all the dll dependencies in Unity.
We have tried to start from an empty project. We imported the Unity versions of MessagePipe and MessagePack, and also imported the scripts from MessagePipe.Redis raw into the project (changing ValueTask to UniTask) and it compiles. But we cannot figure out how to call AddMessagePipeRedis extension method from the Zenject installer.
I'd want to ask if there is somewhere a Unity package version for the MessagePack.Redis that we missed out, or some example or documentation that we can follow in order to make it work.
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