Wrong fps count
Closed this issue · 3 comments
andrewgreenh commented
Hello, found this project in reddit.
One logic error I spotted is in game js. In the loop function you are using setTimeout(fn, fps) but fps is 60 so your loop will not run every 16 ms for 60fps) but every 60 ms (17fps)
DAB0mB commented
@andreasgruenh Thank you for submitting this issue! Indeed the refresh rate was not calculated correctly, and I patched it over here: 489b679#diff-ffadca4f8ebdae8ae4da9f6cc17b62d3R14
andrewgreenh commented
You should use the fps property in your refresh rate property :P or remove the fps property.
DAB0mB commented
Yes I just changed it :-)