Make sure the fast-forwarding logic is the same as in the game
DCNick3 opened this issue · 1 comments
DCNick3 commented
At least this should change:
- The message is skipped "atomically", not 1 ClickWait per frame (how does the message synchronization work there?)
- Tweens used by LAYERWAIT are fast-forwarded (except when a special flag is set in the LAYERCTRL)
- ???
DCNick3 commented
The message is also layouted differently when the FF is active (it forces the text to appear instantly)