NaN when applying exhaustion
Aavar6802 opened this issue · 4 comments
Aavar6802 commented
thatlonelybugbear commented
Hello again, do you still use the "Rolldata Aware Active Effects" you mentioned here? https://gitlab.com/tposney/dae/-/issues/394#note_1483440490
Aavar6802 commented
No, it has been removed.
Aavar6802 commented
DFreds commented
The ability check disadvantage part is provided by midi when it rolls. Foundry has no native way to do that, so I'm just adding the midi flag to tell midi it should (the second entry in the image). In any case, if you can't reproduce it anymore, I'm guessing it was a conflict so I'll close this until further notice.