[BUG] Prone applies advantage to thrown weapons at range
GhostwheelX opened this issue · 1 comments
GhostwheelX commented
Describe the bug
Prone causes thrown melee weapons to be made at advantage.
To Reproduce
- Apply prone to a creature.
- Make a melee weapon attack at range the creature using a weapon with the thrown property.
Expected behavior
The attack should be at disadvantage, but instead it's at advantage as though the creature was in melee.
DFreds commented
I assume this is when using midi? Prone should be working correctly based on the midi flags, so I'm going to guess it's a midi bug.
changes: [
{
key: `flags.${this._flagPrefix}.grants.advantage.attack.mwak`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: `flags.${this._flagPrefix}.grants.advantage.attack.msak`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: `flags.${this._flagPrefix}.grants.disadvantage.attack.rwak`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: `flags.${this._flagPrefix}.grants.disadvantage.attack.rsak`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: `flags.${this._flagPrefix}.disadvantage.attack.all`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: 'system.attributes.movement.all',
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '*0.5',
priority: 25,
},
],