[Bug]: 打开角色资料闪退
JoshYEn opened this issue · 2 comments
JoshYEn commented
Windows 版本
22000.856
Snap Genshin 版本
2022.8.24 Build 18371
Snap Genshin 用户设备ID
554D277198D47D53A3940B7FF59E5711
发生了什么?
打开提那里和科莱页面闪退。
你期望发生的行为?
No response
相关的崩溃日志
System.NotSupportedException: 未找到与此像素格式有关的信息。
at System.Windows.Media.PixelFormat.CreatePixelFormatInfo()
at System.Windows.Media.PixelFormat.get_InternalBitsPerPixel()
at System.Windows.Media.Imaging.BitmapSource.GetClosestDUCEFormat(PixelFormat format, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapSource.get_DUCECompatiblePtr()
at System.Windows.Media.Imaging.BitmapSource.UpdateBitmapSourceResource(Channel channel, Boolean skipOnChannelCheck)
at System.Windows.Media.Imaging.BitmapSource.AddRefOnChannelCore(Channel channel)
at System.Windows.Media.Imaging.BitmapSource.System.Windows.Media.Composition.DUCE.IResource.AddRefOnChannel(Channel channel)
at System.Windows.Media.ImageBrush.AddRefOnChannelCore(Channel channel)
at System.Windows.Media.Brush.System.Windows.Media.Composition.DUCE.IResource.AddRefOnChannel(Channel channel)
at System.Windows.Media.RenderData.System.Windows.Media.Composition.DUCE.IResource.AddRefOnChannel(Channel channel)
at System.Windows.UIElement.RenderContent(RenderContext ctx, Boolean isOnChannel)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.UpdateChildren(RenderContext ctx, ResourceHandle handle)
at System.Windows.Media.Visual.RenderRecursive(RenderContext ctx)
at System.Windows.Media.Visual.Render(RenderContext ctx, UInt32 childIndex)
at System.Windows.Media.CompositionTarget.Compile(Channel channel)
at System.Windows.Media.CompositionTarget.System.Windows.Media.ICompositionTarget.Render(Boolean inResize, Channel channel)
at System.Windows.Media.MediaContext.Render(ICompositionTarget resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at DGP.Genshin.App.Main()
Snap Genshin 用户守则及相关的隐私条款
- 我同意遵守 Snap Genshin 用户守则及相关的隐私条款
Masterain98 commented
如果是须弥角色,可以再试一次看是否闪退
JoshYEn commented
忘了说了,第二次重开软件后不会闪退。
开Issue目的只是给开发者反馈bug。 :)