This is not an officially supported Google product.
This project is a port of an Apple ][ game I wrote in the 1980's. The original was written in UCSD Pascal.
The original Miner game was the first time I had ever done "structured programming" (as they use to call it), and I had no formal training yet, so it isn't pretty (although it is much more readable than my AppleSoft BASIC code from the same era). It was inspired by a Commodore PET ASCII-based game of the same name.
Collect precious metals and gems to get money. Exchange money for more energy at the bank. (The bank should probably be a saloon, but the 6yo play-tester wanted a bank.)
Player controls:
- Arrow keys - move player and dig dirt.
- L - build a ladder.
- Shift - In combination with arrow keys, allows you to remove rock.
- R - request a rescue (for a price).
Elevator controls:
- Space bar - summon the elevator to your level.
- H - send the elevator home (to the top).
- B - send the elevator to the bottom.
Zoom controls:
- Z - zoom out.
- X - zoom in (be careful, the screen will disappear if you zoom in too much).
I originally started with Herbert Wolverson's Rogue Toolkit Bracket-Lib, which makes 2D game development really simple. I later refactored it to use Bevy instead.
I also based a lot of the code on what I learned in his book Hands-on Rust, which is a fantastic (and fun!) learning resource.