DK22Pac/plugin-sdk

CPhysical flags

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FOR PEDS

unsigned int bInvulnerable : 1;

This maybe have Bullet-Proof, Melee-Proof and Collision-Proof
I tested the value, player have proof from bullets, melee, and collision (from fall damage etc.)
unsigned int b17 : 1;

Soft (makes ped ignore collision, in other words noclip)
unsigned int b18 : 1; // ref @ CPhysical::ProcessCollision

Freezes ped