DRKV333/MechTransfer

List of things to do

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I would really like to work more on this project, but I never really have enough time to dedicate to it. For whenever I do happen to have a bit of free time, here's a list of things that are needed to be done.

  • Implement compound tile entities. (experimental)
  • Clean up the main Mod class, move loaders into helper classes.
  • Clean up the transfer agent, bit of a monolith right now, no need to have it as a mod world instance, etc...
  • Find a more modular way to do UI.
  • Make flexible custom chest.
  • Add universal device configuration radial menu wrench thing.
  • Some sort of card programmer? (not sure)
  • Add item cannon!
  • Item seller/buyer!
  • Redo assembler! (internal inventory?) (Space chem style moving frames?)