'Always mouselook: off' breaks the camera
Closed this issue · 3 comments
DevilDimon commented
Preconditions:
- Set the setting 'Always mouselook' to off in Options - Mouse options
- Attack any enemy, crate or a broken door with any weapon
Expected behaviour:
- The camera remains in the same vertical position
Actual behaviour:
- The camera moves up (if you shoot a gun) or down (if you use the axe) and there's no way to get it back as vertical movement is disabled by the setting
Environment:
LZDoom 3.88b
macOS 12.3.1 (Intel)
PROPHESSOR commented
Please, use the option from DRRP Menu->Other
PROPHESSOR commented
Did it help?
FaceHiddenInsideTheDark commented
DRRP Menu -> Misc -> Disable freelook
Works 100% perfectly in latest master; tested with Axe, Shotgun, and Pistol.
Though, it does make it impossible to see the labels of objects like table, crate, sm medkit, ect, even if actors are set as infinitely tall.