DS-Homebrew/NesDS

Micro Mages - Sprite Rendering Hang

Opened this issue · 9 comments

Tested by fghsgh on Discord, using the NesDS build provided on RocketRobz/NesDS. This game can be purchased for 9.99 on morphcat.de

it looks like it hangs the moment it tries to render the first sprites

I'd like to get confirmation of this though, considering I do not own the game.

Turns out Micro Mages works using NesDS v1.3a. Credits to Kasumi on the Morphcat Games Discord for testing on his CycloDS Evolution using his DS Lite.

Will need to look more into this, since I'm unsure which commit broke this

I found a build of NesDS v1.3b and it works with Micro Mages. Unfortunately, I cannot find a version of v1.3c before coto's changes, so I'm screwed in terms of debugging.
Link to download: nesDS v1.3b

If anyone has v1.3c before coto took over the project, please reply to this issue with a copy of the build.

Here are the v1.3a sources, so building that should get you a stable codebase where Micro Mages is booting

and from that then, you could do a diff onto latest upstream and see where things broke.

Thank you coto! It means a lot that you came back to GitHub to help us out.
I will see if I could start the diff soon.

just ask guys/gals. Have I read this sooner, i'd have helped much earlier! sorry about the bugs!

edit: i've been talking to nibbles27, so he's received specific instructions regarding how to perform the diff and extract the fixes required for this issue to be fixed. So @NightScript370 you could also talk with him to help restore NesDS game compatibility.

This issue should be fixed as of last commit, turn out there were some updates to the debug menu that were randomly crashing some games.

4c3605b

Funny @cotodevel i had already done exactly what you were suggesting when i started to do more work on this, though i used an old copy of the 1.3a sources i had archived before i started working on this. Should be fixed now and hopefully @RocketRobz will update the binary with the change, it was affecting quite a bit of games i found out.

Check here for an updated binary .nds file (now hosting my source on GitHub)
https://github.com/nibbles27/nesDS/releases

great news @nibbles27. Definitely needs beta testers, and a pull request here due to the issue tracker with use cases and bugs documented. Also i'd recommend forking https://github.com/DS-Homebrew/NesDS repo, set master branch tip pointing to the last 1.3a sources added (which are in mint condition), then add each commit of your improvements. That way your fixes will be incremental, and your work will be mainstream, and then you will also be able to merge a lot of fixes we've done here.