DVE2000/Dogbone

Incorrect dogbone direction on multi-depth model corners

jinschoi opened this issue · 2 comments

I'm trying to dogbone a pocket corner, and the add in is putting the dogbone at the wrong angle:

screen shot 2018-03-11 at 12 02 17 pm

I can go in and fix this by adjusting the angle in the sketch created when generating parameterized dogbones. Here's what it should look like:

screen shot 2018-03-11 at 12 08 41 pm

Here is my test example for the above:

dogbone-test.f3d.zip

Funny things happen with non-full height edges. I don’t have time to look it at right now, unfortunately.

@jinschoi

Try downloading/pulling the new version - new version should have resolved this issue. Let us know how you get on.

Peter