Incorrect dogbone direction on multi-depth model corners
jinschoi opened this issue · 2 comments
jinschoi commented
I'm trying to dogbone a pocket corner, and the add in is putting the dogbone at the wrong angle:
I can go in and fix this by adjusting the angle in the sketch created when generating parameterized dogbones. Here's what it should look like:
Here is my test example for the above:
DVE2000 commented
Funny things happen with non-full height edges. I don’t have time to look it at right now, unfortunately.