State Change / Ammo Type Change Issue
Closed this issue · 1 comments
Deleted user commented
Experimental Build:
States will switch back to the previous state after being changed, but will eventually change to the state you want to set it.
Ammo types will switch back to the previous ammo type if you try to change them manually, but will eventually change what you want.
Found that taking RandomDelay and MinimumDelay out of the XML settings file will fix this issue.
Found that the Master Branch does not have this issue.
Found that the Master branch has MinimumDelay and RandomDelay in Questor.cs in it.
Experimental has extra states added. I don't know if it's Questor.cs or something else.
-Dim
Deleted user commented
Taking out the delays doesn't fix the issue, it just makes it easier to switch the states.