DaZombieKiller/UnityRoslynUpdater

[Generic attributes]

ly3027929699 opened this issue · 1 comments

thanks for bringing c#12 to my unity poject.
I can use the [Generic attributes] on class unless struct. The class with [Generic attributes] would not crash.

Yeah, there are a few cases where using generic attributes might not crash, I listed it as "Crash" to warn users that it's not 100% guaranteed to work.

If you have an [assembly:] or [module:] targeted generic attribute, that will also crash.

There's also no support for using open generic types when calling GetCustomAttributes, but that's to be expected since it requires runtime changes.