Networking Support
DaedalicEntertainment opened this issue · 7 comments
Add support for automating tests involving servers and clients, much like the "Networked Integration Testing" by Rare, Ltd.: https://www.gdcvault.com/play/1026366/Automated-Testing-of-Gameplay-Features
Is there any progress on this? This would be hugely useful for our project.
Would be amazing to be able to test server and clients test cases
@ughstudios @caspiDoron
ETA for networking support is May.
Are there any news with this?
Are there any news with this?
Hi, sorry for the silence here.
It's still WIP, there are many changes needed for networking support. First I will submit it on my own fork.
The prototype runs in the session frontend and can also be run from the console on a build machine.
Preview of a VR multiplayer game.
https://user-images.githubusercontent.com/19645933/181754088-8d34037c-e7e4-41ba-8c37-ff5661af0f0c.mp4
Just came across this tonight. Looks amazing.
How's the network stuff going? Is there a prototype we can use, or not yet? I appreciate this is open source and free, so if its not available that is fine, I'll keep looking.
Thanks for the awesome package either way.