Empty DaeTestConfig fields
helghast opened this issue · 2 comments
helghast commented
I don't know why, but if I don't force it to read DaeTestConfig fields (JUnitReportPath, ReportPath, TestName), it leaves them empty and it doesn't generate the reports or choose the map to test. (DaeGauntletTest.cs)
`public override DaeTestConfig GetConfiguration()
{
DaeTestConfig Config = base.GetConfiguration();
// force read commandline field
Config.JUnitReportPath = Context.TestParams.ParseValue("JUnitReportPath", "");
Config.ReportPath = Context.TestParams.ParseValue("ReportPath", "");
Config.TestName = Context.TestParams.ParseValue("TestName", "");
Log.Warning("DaeTestConfig Config: {0}, {1}, {2}", Config.JUnitReportPath, Config.ReportPath, Config.TestName);
// Start a single instance of the game.
UnrealTestRole ClientRole = Config.RequireRole(UnrealTargetRole.Client);
ClientRole.Controllers.Add("DaeGauntletTestController");
// force write client command fields
ClientRole.CommandLine += string.Format(" -JUnitReportPath=\"{0}\"", Config.JUnitReportPath);
ClientRole.CommandLine += string.Format(" -ReportPath=\"{0}\"", Config.ReportPath);
ClientRole.CommandLine += string.Format(" -TestName=\"{0}\"", Config.TestName);
Log.Warning("DaeTestConfig ClientRole.CommandLine: {0}", ClientRole.CommandLine);
// Ignore user account management.
Config.NoMCP = true;
return Config;
}`
chadmv commented
The original DaeTestConfig.cs needs to have some dashes added when it adds the flags to the commandline
Original
public override void ApplyToConfig(UnrealAppConfig AppConfig, UnrealSessionRole ConfigRole, IEnumerable<UnrealSessionRole> OtherRoles)
{
base.ApplyToConfig(AppConfig, ConfigRole, OtherRoles);
if (!string.IsNullOrEmpty(JUnitReportPath))
{
AppConfig.CommandLine += string.Format(" JUnitReportPath=\"{0}\"", JUnitReportPath);
}
if (!string.IsNullOrEmpty(ReportPath))
{
AppConfig.CommandLine += string.Format(" ReportPath=\"{0}\"", ReportPath);
}
if (!string.IsNullOrEmpty(TestName))
{
AppConfig.CommandLine += string.Format(" TestName=\"{0}\"", TestName);
}
}
Updated
public override void ApplyToConfig(UnrealAppConfig AppConfig, UnrealSessionRole ConfigRole, IEnumerable<UnrealSessionRole> OtherRoles)
{
base.ApplyToConfig(AppConfig, ConfigRole, OtherRoles);
if (!string.IsNullOrEmpty(JUnitReportPath))
{
AppConfig.CommandLine += string.Format(" -JUnitReportPath=\"{0}\"", JUnitReportPath);
}
if (!string.IsNullOrEmpty(ReportPath))
{
AppConfig.CommandLine += string.Format(" -ReportPath=\"{0}\"", ReportPath);
}
if (!string.IsNullOrEmpty(TestName))
{
AppConfig.CommandLine += string.Format(" -TestName=\"{0}\"", TestName);
}
}