Peaceful ending doesn't work
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ScipioWright commented
The regular ending sequence gets called before the archipelago checks, so when the archipelago checks happen the orb count gets set to 0, since the peaceful ending removes your orbs.
Changing the file the sampo looks at partially fixes this issue, just it also then spams the hell out of the log and lags the hell out of the game, obviously incorrectly. It seems to try to trigger the ending over and over again.
ScipioWright commented
It was painful, but it is fixed now. Added to the PR.