Capital building
Closed this issue · 2 comments
DainDwarf commented
Transform the first "limit" stuff into a capital type building:
Gives basic storage and worker for everything, can be upgraded as well.
Does not count toward the building limit, to have prettier numbers
Capital upgrades: (Eden?) -> Cave -> Tribe (can build buildings) -> Village, ...
Should capital lvl give a few bonus base building slots? Eden and cave have 0.
Try making it as a model, to explore what we can do for buildings?
DainDwarf commented
Divide capital building into types:
Capital-food-storage
Capital-food-production
Capital-pop-storage
...
DainDwarf commented
Already done on the really promising branch master-with-model