This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- @vitejs/plugin-react uses Babel for Fast Refresh
- @vitejs/plugin-react-swc uses SWC for Fast Refresh
If you are developing a production application, we recommend updating the configuration to enable type aware lint rules:
- Configure the top-level
parserOptionsproperty like this:
export default tseslint.config({
languageOptions: {
// other options...
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
},
})- Replace
tseslint.configs.recommendedtotseslint.configs.recommendedTypeCheckedortseslint.configs.strictTypeChecked - Optionally add
...tseslint.configs.stylisticTypeChecked - Install eslint-plugin-react and update the config:
// eslint.config.js
import react from 'eslint-plugin-react'
export default tseslint.config({
// Set the react version
settings: { react: { version: '18.3' } },
plugins: {
// Add the react plugin
react,
},
rules: {
// other rules...
// Enable its recommended rules
...react.configs.recommended.rules,
...react.configs['jsx-runtime'].rules,
},
})Update notes for 12/12/2024
Added initial scoring system with proper separation of concerns. This lays the groundwork for implementing game rules and scoring logic.
- Pure TypeScript service for score calculations
- Handles hand evaluation and point calculations
- Isolated from React components for better testing
- Currently contains placeholder logic for hand evaluation
- New React component for score visualization
- Shows current score, high score, and last play details
- Highlights recent scoring events
- Styled to match existing game UI
- Added separate score reducer alongside game reducer
- Integrated ScoreDisplay component
- Modified GameControls props to handle score dispatch
- Maintains separation between game state and score state
- Kept scoring logic separate from game mechanics
- Used TypeScript interfaces for type safety
- Followed existing reducer pattern from the codebase
- Maintained single responsibility principle