Dandielo
Passionate programmer. Mainly focusing on game engine design, but also diving into tooling and other topics from time to time.
Dandielo's Stars
ubisoft/FASTBuildMonitor
Event monitor for FASTBuild
selastingeorge/Win32-Acrylic-Effect
Demonstrates implementation of the Windows 10 Acrylic Effect on C++ Win32 Apps using DWM Private APIs and Direct Composition
RandyGaul/cute_framework
The *cutest* framework out there for creating 2D games in C++!
mity/old-new-win32api
Organized bookmarks to Win32API posts of Raymond Chen's blog "The Old New Thing".
samyeyo/LuaRT
Open source Windows programming framework for Lua
luarocks/argparse
Feature-rich command line parser for Lua
JasonEtco/create-an-issue
A GitHub Action for creating a new issue from a template file.
devops-infra/action-commit-push
GitHub Action that will create a new commit and push it to the repository
gohugoio/hugo
The world’s fastest framework for building websites.
BrunoLevy/geogram
a programming library with geometric algorithms
svgpp/rapidxml_ns
RapidXML NS library - RapidXML with added XML namespaces support
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
SebLague/Geographical-Adventures
Forceflow/cuda_voxelizer
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
phoboslab/qoi
The “Quite OK Image Format” for fast, lossless image compression
orangeduck/Ranges
Source code for the article Tags, Ranges and Masks
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
ashinn/chibi-scheme
Official chibi-scheme repository
majesticwizardcat/ggr
A physically based offline renderer
krychu/wfc
Wave Function Collapse library in C, plus a command-line tool
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
seanbaxter/circle
The compiler is available for download. Get it!
skift-org/website
🌐 The Skift Operating System Website.
laserallan/malloc_geiger
orangeduck/Spring-It-On
Code for the article Spring-It-On
thp/psmoveapi
Cross-platform library for 6DoF tracking of the PS Move Motion Controller. Sensor fusion, computer vision, ambient display (LED orb).
slembcke/Chipmunk2D
A fast and lightweight 2D game physics library.
microsoft/ifc-spec
IFC format specification
mmp/pbrt-v4-scenes
Example scenes for pbrt-v4
Auburn/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates