NetworkManager.Singleton.StopClient() updated to Shutdown()
JoeyCranberry opened this issue · 0 comments
JoeyCranberry commented
Updated version of Unity Netcode for Game Objects removes:
StopClient()
StopHost()
StopServer()
And replaces them all with:
Shutdown()
Affects tutorial 2, How To Make A Multiplayer Game In Unity 2021.1 - Lobby Password
PasswordNetworkManager