Celeste Type has bug in sliding
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LugeKit commented
I have tried out the demo and find that the player is quite strange using Celeste Type.
After a short debugging time, I think the Celeste Type's SlideSpeed
&& SlideAccel
should not be zero.
Becuase I am using a windows, I cannot make a pull request to fix this.
Also, I think the implementation of slide is buggy. If I make a double wall jump in level 2, I will slide upwards a lot on the second wall, which is not intended. Maybe letting the velocity.y be zero at starting frame of wall sliding is a good idea.