Triggerable command chains
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DeltaWhy commented
There should be a way to define a non-repeating command chain that can be triggered when needed. Useful for rare events like game start. Syntax idea:
chain :game_start 1, 2, 3, 5, 5, 5 do
# ...
end
at some_location_with_a_button do
activate :game_start
# trigger is already a Minecraft command so we can't call it that
end