DeltaWhy/mcblocky

Triggerable command chains

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There should be a way to define a non-repeating command chain that can be triggered when needed. Useful for rare events like game start. Syntax idea:

chain :game_start 1, 2, 3, 5, 5, 5 do
  # ...
end
at some_location_with_a_button do
  activate :game_start
  # trigger is already a Minecraft command so we can't call it that
end