ServerId is wrong on LightReflectiveMirrorTransport component
Closed this issue · 2 comments
sableangle commented
Use the ver in Release 9.0.
The ServerId on LightReflectiveMirrorTransport component didn't match the value return by the API /api/servers.
For instance, on my Unity host the ServerId value is 19, but the /api/servers return value like this:
[ { "serverId": 963094828, "hostId": 22, "serverName": "Squid_4145's Room", "serverData": "Map 1", "isPublic": true, "maxPlayers": 6, "clients": [] } ]
Seems the hostId is fill into the ServerId on host's LightReflectiveMirrorTransport component.
sableangle commented
Oh I have read the latest code on main branch, maybe this issue is fixed in new version.
I will try after a new major release is release
cxxpxr commented
Fixed in bleeding edge. You can update to that or wait for v10 :)