[Runtime Issue]: Descent3 uses two independent sound devices for MVE and game
winterheart opened this issue · 0 comments
winterheart commented
Build Version
Operating System Environment
- Microsoft Windows (32-bit)
- Microsoft Windows (64-bit)
- Mac OS X
- Linux (specify distribution and version below)
CPU Environment
- x86 (32-bit Intel/AMD)
- x86_64 (64-bit Intel/AMD)
- ARM (32-bit)
- ARM64 (64-bit; sometimes called AArch64)
- Other (RISC V, PPC...)
Game Modes Affected
- Single player
- Anarchy
- Hyper-Anarchy
- Robo-Anarchy
- Team Anarchy
- Capture the Flag
- Bounty
- Entropy
- Hoard
- Monsterball
- Cooperative
Game Environment
No response
Description
Historically, Descent 3 was used two independent sound devices:
- MVE video cut scenes (
libmve/mve_audio
) - Rest of audio (
sndlib/sdlsound
)
As result MVE playback ignores all sound settings and cmd-line options regarding sound volume, buffering etc.
We should unify these two devices into one and provide configuration options.
Regression Status
Always.
Steps to Reproduce
Hear maxed out thunder of Dolby Surround every time at 2 AM.