A simple but generic game engine, which uses OpenGL for rendering and invokes SDL to perceive user events. It contains built-in UI Managment and game physics. Hopefully, the engine will become cross-platform.
The overall architecture sketch can be found under arch directory.
Architect & Game Logic & Physics Engine: | Ted Yin <ted.sybil@gmail.com> |
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UI abstract & implementation: | Goblin Liu <goblin911@gmail.com> |
UI layout management & design: | Feng Shi <sjtufs@gmail.com> |
Graphics Implementation & Effects: | Yang Guang |